Posts Tagged Ryk Spoor
Eric Flint and Ryk Spoor’s THRESHOLD is a space opera that centers around our near-future Earth, Mars, and a bunch of long-lost alien artifacts. (The first book, BOUNDARY, while a good read in its own right, does not have to be read in order to understand THRESHOLD.) All you really need to know to start this book is that the human race has attained space and now has a small colony on Mars, and that there’s a hope that more alien artifacts (of the type found on the Earth itself and Mars during the course of BOUNDARY) may reside within the solar system.
THRESHOLD starts out with a quick recap of what has gone before (deftly incorporated into the narrative), which is this: Madeline Fathom, formerly an agent for Homeland Security, has resigned to take a new position on Mars along with her new husband, Joe Buckley. Helen Sutter, a paleontologist, and her much-younger husband, A.J. Baker, continue to puzzle out the alien fragments left behind that have been named Bemmius Secordii for two reasons: “Bemmius” is for the “bug-eyed monster” the aliens apparently looked like, while “Secordii” is the name of the person, Jacqueline Secord, who discovered the alien artifact in the first place.
Because of the alien artifacts, humans have finally been able to get out into space to stay. (Human ingenuity plus alien knowledge is the equation Flint and Spoor make, and quite credibly, too .) Now, there’s a legitimate “space race” going on, with India developing a “space elevator” for freight, the European Union building the biggest, baddest spaceship on record (the Odin), and of course Baker’s own Ares Corporation (the first private company in space, headquartered on Mars) also develops its own, small spaceship.
Over time — as much of this story is told in the form of vignettes — Fathom and the others realize there’s a real problem: the Martian artifacts, which have been freely shared with the crew of the Odin, lead to yet another artifact. The Odin’s crew, rather than telling everyone on Mars (and Earth) what they’re doing, instead cuts the Martian colony completely out of the equation, possibly so the EU will be able to put its own, massive footprint in space.
While the devious nature of the Odin is not in question, there’s a further problem. The Ares Corporation has far more work than it knows what to do with considering the alien artifacts known to be on Mars that are within its purview (as most of Mars has been parceled out to other Earthly concerns, if and when they are able to join the United States, the EU, and other major groups in space), but Fathom, a security specialist, does not believe the Odin should be left to have it all its own way. To be blunt, she emphatically distrusts the Odin’s chief of security, Richard Fitzgerald, because he’s more or less amoral — she calls him a “mercenary . . . sociopath,” which may or may not be true.
What is true, though, is that Fitzgerald is the most unscrupulous crewman on the Odin. Fathom is right to distrust him, as is the Captain of the Odin, General Hohenheim. And what Fitzgerald will do to try to gain the Odin an advantage may just start the first — and, possibly, last — interstellar war.
THRESHOLD is an excellent book that does everything right. There’s treachery, politics, love, mayhem, friendship — in short, the usual array of human personality traits and emotions — which just goes to show how well grounded Flint and Spoor are in human psychology. All the relationships (positive and negative) make sense in context, the science (both the alien and human) seems sound, and the story is well-constructed.
But be warned: as the name THRESHOLD suggests, this story leaves the reader on tenterhooks, especially in the latter half of the book. (Especially with regards to this question: will Joe Buckley survive? Or won’t he? Tune in tomorrow . . . . )
That being said, there is a sequel to THRESHOLD in the works called PORTAL (Spoor’s Web site mentions that PORTAL was accepted by his publisher, Baen Books, last September). This is a very good thing, because THRESHOLD asks more questions than it answers and left most of “our heroes” in a devilishly tight spot.
So, you have an episode in a very good space opera series, with another to follow. Excellent! (Put me on the list to read PORTAL soonest, please.)
— reviewed by Barb
Ryk Spoor’s DIGITAL KNIGHT is a fun, fast read about things that go bump in the night. DIGITAL KNIGHT features Jason Wood, a present-day computer information specialist who is so good at what he does that the FBI and local police departments often come to him for help. Jason’s love interest is the New Age mystic Sylvia “Sylvie” Stake, who has real psychic powers that Jason knows exist but feels uncomfortable about; that Sylvie does her best to live up to the “fluffy bunny” stereotype of New Age practitioners as a form of camouflage only adds to his confusion.
But Jason’s adventures are only beginning; along the way, he learns that vampires are real and that at least one, Verne Domingo, is honorable. Jason also learns that werewolves are much more horrible than any book or movie has ever portrayed them, and that both vampires and werewolves have an unusual tie to the Earth that Jason (or the reader) would have never expected.
Jason’s computer information business is extremely high-tech stuff, and Jason himself is very good at putting small bits of information together. This is perhaps why, when Verne Domingo reveals he’s not what he seems to be, that Jason is able to accept this; the other reason, of course, is that Sylvie has psychic abilities of her own and she knows Domingo is telling the truth. The trust here between Jason and Verne can happen only because Sylvie is what she is. That helps to leaven all the adventures these three have, separately and together, and gives the book its emotional center.
This is a very fun and fast read, but what makes it so interesting is the fact that no matter how outré a person may seem, he or she still wants the same basic things: loyalty, love, and friendship. That Verne (a vampire) encourages Jason to accept his feelings regarding Sylvie was an amusing touch, considering how long-lived he is and how easily he sees right through Jason. Sylvie herself was a delight, because she seems to enjoy confounding Jason, then enlightening him about certain matters, then once again confounding him. Jason, too, is well worth rooting for, because no matter what predicament he’s in, he always treats Sylvie with the utmost respect no matter how confused he is as to whether or not this is a friendship, a romance or, as the reader grasps from the start but Jason doesn’t, both.
The structure here is that of linked short stories, which makes perfect sense as this was originally a self-published novel by Spoor that was adapted and expanded once Jim Baen took an interest at Baen Books. This is the best possible structure for such a book, though, because we get to see Jason change over time due to what life throws at him. And the human elements that are present — Jason and Sylvie’s relationship, the ancient Verne Domingo who’s done and seen it all, the horrible Virigar (leader of the werewolves, who hates Domingo and thus hates Jason and Sylvie, too, as they are Domingo’s friends) — nicely balance all the supernatural stuff that could’ve easily outweighed the story, but doesn’t.
As for minuses? Well, there’s a lot of violence here, as you might expect with an urban fantasy about detective work, werewolves and vampires. There’s also a great deal of what I like to call “fandom lore,” as Spoor is a huge science fiction and fantasy geek (as you’d expect) and makes many references to the authors he’s read and the movies he’s watched to gain any knowledge about how to deal with werewolves and vampires. To me, these were very minor issues, as I can’t see how the story would’ve been able to be told half as well without the violence or the SF/F “name-dropping,” and did not distract from the story much if at all.
I really enjoyed my recent re-read of DIGITAL KNIGHT, and believe you will, too. Best of all, the link provided is to the Baen Free Library, where you can download this book for free. (Baen does this as a form of advertisement, figuring that if you like the author’s free book or books, you’ll enjoy reading the same author’s latest and pay for it next time.)
This is a fine debut novel that does just about everything right, that has some original takes on tropes that in other hands could be old and tired, and has a nifty romance that’s appropriate for all ages. Best of all, it’s a fun and fast read that doesn’t insult your intelligence.
So what are you waiting for? Go download the book at the Free Library right away. (And if you’re interested in one of Spoor’s more recent offerings, please read my review of GRAND CENTRAL ARENA.)
— reviewed by Barb
Ryk Spoor’s GRAND CENTRAL ARENA is an imaginative piece of space opera that’s set on a near-future Earth where artificial intelligence — AI — is taken for granted. Most people have what are known as AISages — that is, artifically intelligent personalities — that work with them inside their heads to the point that people who refuse to have them are considered, at best, weird. Many things have changed, including bio-mods in the womb (changing hair color, eyesight, skin color, etc., to something completely unnatural), but most things are understandable to the reader, including the fact that humans are still restricted to the Solar System and haven’t done extensive amounts of space travel due to the lack of a practical FTL system. Because of that, humanity has not discovered any other intelligences than our own at the start of this novel.
At any rate, our heroes are the bold, fearless space pilot Ariane Austin, enigmatic power engineer Marc C. DuQuesne (his name and some of his personality is based on the E.E. “Doc” Smith’s character, and is no accident), pretty-boy physicist Simon Sandrisson (discoverer of the Sandrisson Drive, which allows for faster than light flight), and five others, including a doctor and a biologist; they’ve been chosen by the Space Security Council to take the first manned interstellar FTL flight. Austin was hand-picked by Sandrisson in order to be a last-ditch “fail-safe” mostly because of her outstanding piloting skills, and partly because he’s sexually attracted to her. (I suppose there are worse reasons.) These are powerful individuals with very strong personalities, which is emblematic of the whole classic space opera style.
The first quarter to third of the novel details the various aspects of how the crew, once picked, gets to know each other and what Austin, DuQuesne and the computer specialists do to retrofit the newly-christened Holy Grail spaceship with non-AI-augmented circuitry, as they realize in a true emergency the AIs might go down. This can be slow going at times, with an odd, disconnected feel that’s thrown in by the strong reliance on AIs by many members of the crew, but bear with it because things are about to get interesting.
Once the Sandrisson Drive is engaged, something truly bizarre happens: the Holy Grail emerges within what appears at first to be a large tin can. (No, it’s not literally made of tin. But it’s not something the humans understand, either.) Only Austin’s skills — plus all that retrofitting she, Dusquene, and the computer specialists did beforehand — are able to save the ship and get it to stop before it crashes into the walls of the enclosure. Next, they have to figure out where they are and what to do about it. But they’re hampered, some of them more severely than others, because their AIs have all gone on the blink and refuse to work anymore; the humans now have to rely simply on themselves in order to figure things out. This gives the reader fully understandable people to root for, and adds to the overall tension nicely.
But what, exactly, have they gotten themselves into?
Once the crew explores a bit, they find out that they’ve come to a place that features an oxygen-nitrogen atmosphere similar to Earth along with all sorts of intelligent xenosophonts, a place that’s similar in some respects to Grand Central Station in New York (hence the title). In other words, this is a place where many different types of intelligent life have gone through it on the way to other destinations.
Which means it’s time to meet the aliens.
First, we meet Orphan, the last member the Liberated faction, who’s sort of like a bipedal, intelligent scorpion. Orphan is a resourceful survivor-type who is willing to help the humans — almost too much so, which makes DuQuesne (one of the few survivors of a failed social and political experiment called “Hyperion,” a plot point that’s more important than it seems at first) extremely nervous. Then, in rapid succession, we meet the Shadeweavers, who aren’t so much one particular species as they are a philosophy, that of using power for its own sake in a way that may as well be called “psychic” though it quite probably is no such thing; the Faith, who uses the same power the Shadeweavers do, but feel the powers they’re using are gifts from God (or at least some sort of Deity figure) and also admit many different physical types; and the Molothos — a seven-legged species that is pitiless, merciless, and nasty as Hell mostly because they hate all other species than their own.
As you might expect from this cross-section of other species, this place is not necessarily beneficent, which is where the “Arena” portion of the title comes into play. Austin and the others quickly discover that in order to be considered an adult species — one that reasons and can think for itself and choose its own destiny, much less even return to Earth again — humans will have to answer a challenge successfully. And answering, in this case, means only one thing: surviving the challenge, and living to tell the tale.
So, can the humans survive long enough to figure out the Arena? What’s up with all these aliens, anyway? Which ones will Austin and the rest become allies with, as obviously Orphan by himself isn’t going to be enough to help them, formidable though he proves to be? Will they be able to return to Earth any time soon? And, finally, which of the two men, Sandrisson and DuQuesne, will have the better chance with Austin? The answers to these questions riveted my attention until the final page was turned.
This is an intelligently written space opera with a great deal to recommend it. I thought the science here — the Sandrisson drive, the AISages, even the bio-mods — enhanced the futuristic feel, and made sense in context. The aliens were well-drawn for the most part, with understandable motivations despite their disparate cultures, which is consistent with the overall homage Spoor has said he intended to old-fashioned, rip-roaring space opera. And I appreciated the characterization of the humans, especially that of DuQuesne; all eight humans go through realistic changes, and all eight have obvious flaws that enhance the narrative rather than detract.
The biggest thing that concerned me was the novel’s start, which as I said before was slower than I’d expected (I’ve read Spoor’s DIGITAL KNIGHT, which has a faster build-up) and somewhat disconnected due to the humans’ reliance on the AISages. But providing you can get past the whole “supplying the spaceship” bit, you should like GRAND CENTRAL ARENA a great deal because it’s a lot of fun.
— reviewed by Barb