It’s Romance Saturday at SBR! So what could be better than a little YA romance coupled with suspense and neo-Arthurian myth?
VICTORIES, the fourth and final book of the Shadow Grail series by Mercedes Lackey and Rosemary Edghill, again takes up where book three, SACRIFICES, left off. (Books one and two were reviewed here.) Muirin is dead, but her friends Spirit White (pictured on the cover), Spirit’s boyfriend Burke Hallows, and their BFFs Addie Lake and Lachlann “Loch” Spears are on the run from the evil Shadow Knights. They now know for certain that the head of Oakhurst Academy, Doctor Ambrosius, is not just evil, but is actually Mordred . . . and he’s been around since the fall of Camelot.
Why is this important? Well, Mordred was imprisoned in an oak tree for millenia, and only “woke up” as himself in the 1970s, only to then “borrow” a body from a biker for his own, personal use. Ever since, has been using his magic to recreate the conditions of Camelot — but on his terms.
And Ambrosius/Mordred knows very little about the modern world, despite the technology he and his school have been using throughout. Which is much more of a problem than it seems — but I’ll get back to that momentarily.
Anyway, Spirit and her friends end up being guided by the mysterious QUERCUS to a deserted missile silo out in the middle of nowhere. A strange woman, who seems to know them somehow, helps them get down into the silo, where food and rest awaits. Then, after they sleep the sleep of the truly exhausted (or maybe the just, I don’t know), they find out from this woman that QUERCUS wants to talk . . . via the very old computer equipment in the silo, which uses extremely old technology that has to warm up for quite some time to be used — but is still operational.
So far, so good. The story is told with breathless abandon, and the technology is explained enough that it passes and sounds logical, as it’s conceivable that this silo would be both abandoned and discounted by Mordred.
But QUERCUS gives Spirit some very bad news. He is the Merlin — yes, that Merlin — and he now exists solely as a computer program. Because of this, he’s been able to warn her and her friends . . . but because he no longer has corporeal form, nor any way to regain it (as he won’t do what Mordred did as it’s the blackest of black magic — possession), he cannot fight the Shadow Knights or Mordred directly. All he can do at this point is advise.
Making matters worse yet, Spirit finds out for certain that she and all of her friends — including the departed Muirin — are “Reincarnates” — that is, people who lived during the time of Camelot and have reincarnated at this time in place in order to fight Mordred one, last time.
In fact, Spirit was once Guinevere — the sword Spirit is carrying is actually Guin’s, in fact — and Burke was King Arthur. Addie was once the Lady of the Lake, famed for her healing abilities, and Loch — well, he was Lancelot. (I had hoped he’d be Sir Gawain, personally. Ah, well.)
And all of that is important, too, because these four must find something called “the Four Hallows” — four talismans of great power — in order to invoke their prior memories as these fabled people. Because they cannot beat Mordred if they stay the way they are, even with their magic . . . and they must beat Mordred, as Mordred’s idea of “winning” starts with all-out war and goes downhill from there.
Worst of all, because Mordred didn’t live through the Cold War (much; one assumes he wasn’t paying much attention after he “borrowed” the biker’s body he’s been using), Mordred has no fear of a nuclear holocaust. But his own Shadow Knights — those who fought on Mordred’s side back in the day, who have been reincarnated in our time and were awakened by Mordred — definitely do.
Which may give Spirit and the others an opening . . . (further reviewer sayeth about the plot — at least not yet).
There’s a lot to like about VICTORIES. It’s a rip-roaring action-adventure with some mild romance, a good amount of mystery and magic, and a believable fight against the darkest evil magician ever created for the highest of stakes — life itself. I loved the good characters, hated the evil ones, and wanted good to win out — all fine and dandy.
That said, because the book went by so fast, I missed some of the characterization I’d so adored in the previous three books. I like Spirit, Burke, Addie, and Loch, you see — but I wasn’t overly fond of Guinevere, King Arthur, the Lady of the Lake and Sir Lancelot. And while I liked how they faded in and out of focus — that is a very tough trick to pull off, having one soul with two full sets of memories in one body, and I give Ms. Lackey and Ms. Edghill full “props” for doing so — I mostly got annoyed whenever Guin, Arthur, etc., showed up to talk in “High Forsoothly” (what Ms. Lackey and Ms. Edghill called the more formal Renaissance-sounding English constructions, something that amused me very much).
Another thing that frustrated me a tad was the nature of Spirit and Burke”s romance. These two love each other in a somewhat chaste teenage way, which is sensible considering the context. (Who wants to make out in front of your two best friends in such close quarters?) But finding out these two had been married, and had many remembrances of being with each other as full adults, was a little tough for me to handle. I kept thinking that if I were Queen Guinevere and King Arthur, I’d want to steal away to some little grotto somewhere and just get it on — using proper safe-sex practices, of course — as these two supposedly had a legendary romance. And as Spirit and Burke were sometimes also Guin and Arthur, I couldn’t figure out for the life of me why they didn’t do that.
Maybe it’s a good thing that this element didn’t come into play, mind. This is a series meant for tweens and teens. Too much sexual activity would’ve perhaps taken the focus away from all of that action-adventure. But finding out some information through pillow-talk between Guin and Arthur would’ve been extremely interesting; having Burke and Spirit have to deal with the aftermath of that also would’ve been quite riveting.
The reason this is only a minor quibble, though, is because Ms. Lackey and Ms. Edghill clearly set it up that Guin and Arthur’s marriage was more one of state than one of love. (Which would be accurate for the times they lived in, granted. Damned few people married for love back then.) They were great friends, yes. And they cared about each other deeply. But there was actually more romance between Spirit and Burke in this time than there seems to have been between Guin and Arthur.
The other teensy issue I had with VICTORIES is that the ending goes by too fast. (Spoiler alert! Turn away now. You have been warned.) I wanted to see Mordred suffer, and I wanted to see our four heroes be able to luxuriate in the victory while thinking about how terrible it is that Muirin didn’t live to see the day — and while I got a little of the latter, I just didn’t get anywhere near enough of the former to suit me.
Bottom line? This is a nice evocation of the Arthurian mythos for the 21st Century Millenial crowd, and I enjoyed it very much. But it doesn’t stand alone — please read LEGACIES, CONSPIRACIES, and SACRIFICES first.
VICTORIES — B-plus.
Shadow Grail series — A-minus.
–reviewed by Barb